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Lady Rift
What Shall We Call It
199
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Posted - 2015.07.31 04:36:13 -
[1] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:The point is that new players can be useful in all sort of circumstances. I just get annoyed when people confuse "useful" and "present". I am on board with the idea that you and your corp-mate were having a good time, but at 3 days old you're going to be doing roughly the DPS of a single light drone. if you had gone AFK unannounced, it's entirely likely they would only have noticed because the banter stopped. In any other game this activity would have been referred to as power-leveling. Which isn't to say you were completely motionless. A career starting off as ninja-salvaging or just corp mission cleanup isn't nothing. I just judge the point of "useful" at the point where somebody is going to seek you out for what you can contribute, not what you can contribute later or to have you do the gruntwork nobody else wants.
When a person could cloak in FW plexs we would leave a newer person in a bait ship with lots of tackle and sit next to them cloaked in recons. They are the ones that brought others to the site and the one that called tackle. This was very very useful because people like to think anyone under x age old is 100% scrub and would come in to get a easy kill.
it takes only a day to fit tackle and prop. Everyone is always looking for more hero tackle.
to train a T2 gun, a frig 5 AWU 3 and T2 light drones with most supporting skills 4, the really important ones 5 (cpu, power, cap) and the less useful ones 3 (target management, anchoring) takes 208 days at the remap that one starts the game with no remaps no implants. This would give access to all things T2 for tank (both buffer and active) also gives access to assault frigs lv 3 and interceptors lv 3.
6 months gets you a lot (the above is just shy of 7) and is well over kill for starting to be useful. 2 months get a T2 interceptor with decent skills to fly it.
this is why people say to specialist, |

Lady Rift
What Shall We Call It
200
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Posted - 2015.08.04 15:15:33 -
[2] - Quote
Aerasia wrote:Zimmer Jones wrote:your arguement with corraidhin's anecdote was superfluous to the discussion, Almost... Quote:Bittervets would leave in droves, alot of hard work, waiting and gratification evaporated with a single stroke. It started off with me clarifying a point, like calling out that setting up a skill queue and taking a nap isn't "hard work". Waiting however is most certainly involved. Gratification depends on your... state of mind. Personally, I think the ISK/manufacturing/territory claim parts of EvE provide enough of a driver that the "skill queues online" part of EvE could be dropped. I don't have any expectation CCP will actually do that, but if we can at least get newbros into the bittervet position of "I don't know what your problem is, I've got XX Mil SP so I just did a dozen other things while waiting for my next ship/fit/industry/whatever." then we'll see a lot less need for Goonswarm to lie to people about how important suicide tackle is.
suicide tackle is one of the most paying jobs a newbie can do in this game and gets plenty of praise as no one likes to die. |

Lady Rift
What Shall We Call It
201
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Posted - 2015.08.04 15:57:55 -
[3] - Quote
Aerasia wrote:Lady Rift wrote:suicide tackle is one of the most paying jobs a newbie can do in this game and gets plenty of praise as no one likes to die. The newbies don't like to die either. Tackle itself is important, but in the same manner that a 3 day old toon can't help with L4s a FC would never choose a handful of week old tackle Atrons over a pair of Interceptors or Interdictors. Hero/Suicide/All-you-can-do tackle is a demeaning "you'll get to play EvE one day" job, that only gets pushed because it's hard to find other things for newbros to do.
It can be the best isk in the game.
A FC will never turn down anyone for fleets.
If those 3 day old atrons like tackling things (not all die the moment they tackle something) then they can spend the next month getting skills that help them with tackling in the atron while working towards the ares. |

Lady Rift
What Shall We Call It
223
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Posted - 2015.09.30 15:19:36 -
[4] - Quote
Dror wrote:Rivr Luzade wrote:A meta 4 module (one of the properly balanced ones, not jammers or damps or some such. Let's just say guns) is vastly better than a Meta 0 module
.. And Meta 4 modules are both more expensive and more effective than Meta 0.
T2 or faction on the other hand offer an a lot smaller advantage over Meta 4 guns and T2 in particular adds more disadvantages to them in form of worse fitting requirements
T2 guns provide an incredible advantage over T1 with ammo selection and its projection. T2 damage mods, though, have the advantage of reduced fitting requirements.
More SP are only more effective to a certain degree... but this solves itself over time.
If, by "solving itself", this includes a huge amount of subscription money, then sure. Yet If more subs is the idea, devaluing that subscription and that experience and that fantasy and that effectiveness and that status is an awful option.
heat sink 1 takes 30cpu I powergrid heat sink II takes 30cpu I powergrid meta heat sinks range from 20cpu to 34 cpu. ballistic control I 35cpu ballistic control II 40cpu
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Lady Rift
What Shall We Call It
223
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Posted - 2015.09.30 16:38:46 -
[5] - Quote
Dror wrote:Lady Rift wrote:Dror wrote:Rivr Luzade wrote:A meta 4 module (one of the properly balanced ones, not jammers or damps or some such. Let's just say guns) is vastly better than a Meta 0 module
.. And Meta 4 modules are both more expensive and more effective than Meta 0.
T2 or faction on the other hand offer an a lot smaller advantage over Meta 4 guns and T2 in particular adds more disadvantages to them in form of worse fitting requirements
T2 guns provide an incredible advantage over T1 with ammo selection and its projection. T2 damage mods, though, have the advantage of reduced fitting requirements.
More SP are only more effective to a certain degree... but this solves itself over time.
If, by "solving itself", this includes a huge amount of subscription money, then sure. Yet If more subs is the idea, devaluing that subscription and that experience and that fantasy and that effectiveness and that status is an awful option. heat sink 1 takes 30cpu I powergrid heat sink II takes 30cpu I powergrid meta heat sinks range from 20cpu to 34 cpu. ballistic control I 35cpu ballistic control II 40cpu The discussion is about Meta 4 vs T2 because they have a similar effectiveness. There's a reply line. This isn't a circus attraction or In and Out. Please keep posts relevant.
T2 take more skilling to use over meta 4 dmg mods which is why the T2 have that benefit. and i replied to the right post sorry i didn't write it in and bold it like you did but I'm not going to do that.
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Lady Rift
What Shall We Call It
223
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Posted - 2015.10.01 16:26:59 -
[6] - Quote
Dror wrote:Zan Shiro wrote:The system works.
Fact people like you are still playing yet whine about this shows this.
Not even sure if this thread or another one...so will restate these always revolve around but my friend didn't like eve so eve has to change.
Thats your friend's tastes. We all have them. They don't like the game because of SP, moved on, well then I hope they find a game they like. Is it really that successful?Getting friends in the game, with sustain, is better than gameplay. "It is better to give than to receive." Maybe the (frankly, unfounded) negatives of this discussion could benefit from that idea. There can always be more gameplay with more subs and options and initiative and value. There can't always be less with fewer.
the problem with log-in numbers is that it doesn't actually show how many subs there are. I have 4 accounts 3 haven't log in for over 2 months for more than 5 mins
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Lady Rift
What Shall We Call It
223
|
Posted - 2015.10.01 20:47:53 -
[7] - Quote
Dror wrote:Lady Rift wrote:Dror wrote:Zan Shiro wrote:The system works.
Fact people like you are still playing yet whine about this shows this.
Not even sure if this thread or another one...so will restate these always revolve around but my friend didn't like eve so eve has to change.
Thats your friend's tastes. We all have them. They don't like the game because of SP, moved on, well then I hope they find a game they like. Is it really that successful?Getting friends in the game, with sustain, is better than gameplay. "It is better to give than to receive." Maybe the (frankly, unfounded) negatives of this discussion could benefit from that idea. There can always be more gameplay with more subs and options and initiative and value. There can't always be less with fewer. the problem with log-in numbers is that it doesn't actually show how many subs there are. I have 4 accounts 3 haven't log in for over 2 months for more than 5 mins That's not content.
And that matters how? also the 3 different POS the accounts run is content. |

Lady Rift
What Shall We Call It
225
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Posted - 2015.10.02 15:04:19 -
[8] - Quote
Aerasia wrote:I'm not sure "differ" really covers it. The part of the game you enjoy, the deal-breaker in fact, is that EVE prevents you from doing the things you want for ever increasing periods of time.
I'm trying to apply this mentality to any other game, and this is what comes out:
"People like that chess game, but I don't get it. They just give you all the pieces right up front. Where's the strategy? Where's the payoff for a long term commitment to Bishops? Not the game for me."
I'm trying to wrap my head around the concept a dedicated EVE-chess playerbase that numbers in the hundreds of thousands, all perfectly happy knowing that it will take decades of waiting before they'll be allowed to play a game with all 16 pieces.
In chess I don't have to earn an ingame currency to be able to buy my pieces. I also cant upgrade my knight to a navy night which looks cooler and has different abilities.
It doesn't take decades to get all the pieces. a couple years at most. And if you go crazy and want it all ~6 years (2165days) will get you sitting in every ship in game with the ability to use every t2 gun or missile in the game with perfect turret and missile supports with all drone supports at 4, perfect cap and base fitting skills rigs @4 navigation @ 4 or 5.
When I say sit in all ships i mean all. Jump freighters/rorg/orca/every titain/super all t2 BS/BC cruisers and frigs.
of course this will cost billions of billions of isk just for the all the skills.
note the time is on standard map with no implants. +3's and remaps will lower this to 1600 days (4.4 years) +5's to 1488 (4.1 years)
so no decades to get every ships is false. To max out every ship and non ship skills would still take less than 2 decades.
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Lady Rift
What Shall We Call It
225
|
Posted - 2015.10.02 16:33:48 -
[9] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:I come from a background of playing old pen and paper RPG's as a kid, the whole creating and growing the character is as much part of the game to me as the market place, the industry drivers, the destruction of assets and the interaction between players. I've got my own history of high school D&D as well. And the person who thought "growing their character" was getting a new combat feat was the min-maxer that nobody wanted to play with. Large Projectile Turret V isn't character growth. It's mindless busywork. It's an arbitrary time-sink. It's Progress Quest.
you realize there are many many skillpoints that aren't combat related at all. So the guy growing his character could be taking potion making so that he could set up a side business of brewing potions to sell to get the gold he wants for all the bling he would like. |

Lady Rift
What Shall We Call It
225
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Posted - 2015.10.05 14:13:17 -
[10] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:Meta game-wise you would basically destroy the market, there would be a flood of minerals, ore, PI, and every other material used in production. This would lead to price crash on everything. Additionally since everyone can use tech II and tech III perfectly there would be very little if any market for all tech I and virtually no market for the meta modules. Since anyone could produce anything perfectly there would be no means in which any manufacturer could compete in the market.
There would be nothing flying other than tech II, pirate, and tech III ships except for gankers.
Core game-wise you just tore the heart out of a character building game. And the flood of minerals wouldn't be offset by the sudden uptick in demand for the products needed to harvest them? By the explosion in T2 gear purchases? By the increase in more expensive things being exploded? And it doesn't mean there cannot be personalization, or module diversity. Right now Meta 1-4 are held back by the fact they are intended to be the stepping stone for people who haven't skilled V for whatever it is. Getting rid of SP means that you can rebalance those to be specializations of T2 gear, instead of inferior versions of it. The current market of Meta 4 often being worth several times T2 would go away, but that's not a death knell to dropped mods as a whole. You can also have character difference without enforcing a time gated power mechanic. Other competitive games have been doing this for decades, in offering ways to specialize a character in certain areas at the expense of others. You could still have the ability to specialize in manufacturing if you like, and have that tied to something like a remap mechanic instead of a time waster offline skill bar.
And every one who plexs can get a 51 day mining alt per plex. |

Lady Rift
What Shall We Call It
225
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Posted - 2015.10.05 15:16:43 -
[11] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:Meta game-wise you would basically destroy the market, there would be a flood of minerals, ore, PI, and every other material used in production. This would lead to price crash on everything. Additionally since everyone can use tech II and tech III perfectly there would be very little if any market for all tech I and virtually no market for the meta modules. Since anyone could produce anything perfectly there would be no means in which any manufacturer could compete in the market.
There would be nothing flying other than tech II, pirate, and tech III ships except for gankers.
Core game-wise you just tore the heart out of a character building game. And the flood of minerals wouldn't be offset by the sudden uptick in demand for the products needed to harvest them? By the explosion in T2 gear purchases? By the increase in more expensive things being exploded? And it doesn't mean there cannot be personalization, or module diversity. Right now Meta 1-4 are held back by the fact they are intended to be the stepping stone for people who haven't skilled V for whatever it is. Getting rid of SP means that you can rebalance those to be specializations of T2 gear, instead of inferior versions of it. The current market of Meta 4 often being worth several times T2 would go away, but that's not a death knell to dropped mods as a whole. You can also have character difference without enforcing a time gated power mechanic. Other competitive games have been doing this for decades, in offering ways to specialize a character in certain areas at the expense of others. You could still have the ability to specialize in manufacturing if you like, and have that tied to something like a remap mechanic instead of a time waster offline skill bar.
what other mmo has this mechanic that doesn't have some form of leveling also? |

Lady Rift
What Shall We Call It
226
|
Posted - 2015.10.06 17:29:08 -
[12] - Quote
tiberiusric wrote:Cidanel Afuran wrote:To post a serious response, since it seems some people actually want to get rid of the skill queue, we need a time based skill queue because awoxing/stealing/etc. are allowed. We need it because we have a single shard universe.
Actions have consequences in EVE. If you lie, cheat, steal those actions are tied to your name. You can't simply start a new character, have the same skills and have a clean history. If there was no skill queue cheating, awoxing and stealing would be trivially easy. It's the same reason that we will never be allowed to change character names.
If I annoy someone with one of my posts or with something I do in game, they should be allowed to find me and kill me. I shouldn't be allowed to start a new character, biomass this one and have the same skills in game. That is the main reason why the current skill queue is needed. Why can't you train skills the more you use something instead?
one toon using lasers another shooting back both RR'ing each other. make them battleships and have the 3 different sizes of laser and the 4 (cap,hull,shield,armor) different types of RR. cap stable t1 crystals never burn out. once maxed with a certain ship size switch to a different race or different size once RR is maxed only need cap transfers and one type (shield or armor) to keep from dieing a very slow death. Max all frigs/cruisers/BC/BS (basically anything that has high slots and go into high sec).
Park afk in some backwater high sec system. leave afk till everything is maxed. If wanting other guns need to bring lots of ammo cant be true afk.
So that is why they wont do it cause people like me already have makeshift plans of how we would max ourselves out with as little work as possible. |

Lady Rift
What Shall We Call It
226
|
Posted - 2015.10.06 17:40:36 -
[13] - Quote
Teckos Pech wrote:Lady Rift wrote:tiberiusric wrote:Cidanel Afuran wrote:To post a serious response, since it seems some people actually want to get rid of the skill queue, we need a time based skill queue because awoxing/stealing/etc. are allowed. We need it because we have a single shard universe.
Actions have consequences in EVE. If you lie, cheat, steal those actions are tied to your name. You can't simply start a new character, have the same skills and have a clean history. If there was no skill queue cheating, awoxing and stealing would be trivially easy. It's the same reason that we will never be allowed to change character names.
If I annoy someone with one of my posts or with something I do in game, they should be allowed to find me and kill me. I shouldn't be allowed to start a new character, biomass this one and have the same skills in game. That is the main reason why the current skill queue is needed. Why can't you train skills the more you use something instead? one toon using lasers another shooting back both RR'ing each other. make them battleships and have the 3 different sizes of laser and the 4 (cap,hull,shield,armor) different types of RR. cap stable t1 crystals never burn out. once maxed with a certain ship size switch to a different race or different size once RR is maxed only need cap transfers and one type (shield or armor) to keep from dieing a very slow death. Max all frigs/cruisers/BC/BS (basically anything that has high slots and go into high sec). Park afk in some backwater high sec system. leave afk till everything is maxed. If wanting other guns need to bring lots of ammo cant be true afk. So that is why they wont do it cause people like me already have makeshift plans of how we would max ourselves out with as little work as possible. Damn you...beating me to the punch. 
totaly forgot about the tank mods/ewar and props. I focus straight off on different sizes of ships and guns along with logi.
I would add a 3rd toon(trial account even) to my mix so that each main can ecm that one as thats the only ewar which would have issues.
while typing out the first post i opened eft to see if i could get it to work. It does.
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Lady Rift
What Shall We Call It
227
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Posted - 2015.10.07 17:22:33 -
[14] - Quote
Serendipity Lost wrote:Cidanel Afuran wrote:Dror wrote:Do you have a point, or is this literally just projection? I asked you a question. The question was my point. Let me ask again. The game has existed in its current form for 12 years for a reason. Why do you think that is? I wish I knew. I hate this game. I hate how it hates me back. I hate when the players hate each other. Mostly I hate that I can't stop playing it. 12 years proves it's a bad design. Most games last 18 months. 18 is clearly greater than 12... so math and stuff. I tried to provide a graph, but I couldn't decide on what either axis should be for graphing 18 > 12. Can someone link a site that explains how to pick relevant axii for a graph that only has 1 dimension. http://xkcd.com/41/
take a page from ccp and just dont label any axis. or title it. this second part is optional |

Lady Rift
What Shall We Call It
227
|
Posted - 2015.10.07 17:52:32 -
[15] - Quote
Dror wrote:Teckos Pech wrote:Dror wrote:Corraidhin Farsaidh wrote:..The Nyx. It costs ~28 bil. That's cherrypicking, but here's a "reply" from this very thread: [reply snipped] No, it is not. You keep on bringing it up. For a new player to participate in a B-R type event in a Nyx or Titan, he'd have to make a substantial investment in PLEX to sell on the market. And that is assuming he doesn't lose the damn thing as soon as he gets in it. Cutting out the quote that replies to this very idea? Here. That's no "substantial amount of PLEX" at all. The original statement is that 1.5B is insignificant. Are you making a point?
archon /= to nyx.
also at the price listed there that would be 2 plex so 30USD above your sub price. |
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